

Too finicky and far too annoying to persevere with.

Yes, the game does now include Wii Balance Board support, but it’s not really a good method of control. Let’s get something out of the way before we go on further. I haven’t played a Monkey Ball game since the original on the Cube, so I had a lot of anticipation for the newest game in the series, Super Monkey Ball: Step and Roll. Though not an entirely original concept, it was still a good game that provided a good challenge (some of the latter levels were extremely difficult) and good fun (the mini-games, particularly “Monkey Target”, were great). Instead of controlling the characters, you move the actual world around which, by the magic of physics and gravity, results in the monkeys rolling around in their balls. The goal of the game is to help guide the cheeky simians around a variety of increasingly difficult courses. For the uninformed, as the name suggests, the game involves monkeys… in balls. The original Super Monkey Ball on the Gamecube was a cracker of a game back in the day.
